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I love it, with some more improvements and maybe add some building like  to build a resting place for the blacksmiths, some buildings to show the weapons and artifacts forged, some entertainment for the people working something like this beside the main point of the core gameplay!


Keep up and waiting for it on steam! 

(+1)

Hi! Thank you for your supportive feedback and interesting ideas! I’ll add them to our development backlog. Depending on our budget, we’re aiming for a three-month polish period by the end of this year to polish environmental feedback.

Stay tuned: the Steam page is coming soon, as well as a demo. If you want to follow our dev journey, don’t hesitate to subscribe to the game newsletter: https://subscribepage.io/mft

Collect button does not work in web version. Any items not sold to orders, but instead put into a desk. Simply cause you to lose all the money. Multiple sales to the same desk won't accrue more money waiting either. The first sale gave me 1920 gold waiting for pickup. The next 3 sales didn't add to this at all. Not that it mattered, since I couldn't collect it anyways.

Hi Skeppartorsk,

Thank you for your feedback on Magic Forge Tycoon, it helps us a lot to improve the game!

Regarding your issue, you need to keep pressing the collect button until all your money has been gathered. We understand the confusion and will do our best to make this clearer in future versions of the game. :) 

As for your second point, your perspective is very much appreciated. The default price for the weapons you craft depends on the price of the materials used at the start of the project, as well as the quality and quantity of the weapons produced. This might explain the difference between the price of your first sale and the next three. (If you want, you can change the selling price of your weapon.). 

Thank you for playing our demo ! Feel free to play our game once again.