
Magic Forge Tycoon
Welcome to the Magic Forge Tycoon Demo!
Thank you for trying out Magic Forge Tycoon! This demo is still in development, so you may encounter bugs, placeholders, work-in-progress UI or unfinished translations. Feel free to report any issues using the in-game system, or join us on Discord to share your feedback. Want early access to the closed beta and monthly updates on our progress? Sign up here: Newsletter.
Forge enchanted weapons and shape the fate of kingdoms in Magic Forge Tycoon! Manage your astral forge, fulfill contracts and influence wars or trade relations with your craftsmanship. Master the resource market, upgrade your workshop, and become the realm’s most legendary blacksmith!
Forge Legends, Shape Kingdoms!
In Magic Forge Tycoon, every hammer strike shapes history. Manage your astral forge, craft enchanted weapons, and decide the fate of warring kingdoms. Will you fuel conflicts or forge peace through your creations? Master the economy, fulfill demanding contracts from rulers and nobles, and carve your name among the greatest blacksmiths!
Master the Art of Forging
- Select the best weapon patterns, fine-tune every setting, and apply perfect enchantments for unmatched quality.
- Find the perfect balance between style and durability to create exceptional weapons.
- Increase productivity to optimize your output and craft masterpieces fit for kings.
Expand and Upgrade Your Workshop
- Purchase new technologies to speed up production and refine your creations.
- Upgrade your forge to unlock advanced crafting techniques and boost production capacity.
- Invest in research to discover new weapon designs and exotic resources.
Control the Economy and Trade
- Buy and sell materials in a dynamic market influenced by wars, alliances, and resource scarcity.
- Stockpile raw materials, anticipate price fluctuations and kingdom conflicts to secure the best deals.
- Manage resources wisely—poor investments or shortages can cost you dearly!
Influence Wars and Politics
- Complete contracts for rival factions and watch your weapons reshape the balance of power.
- Accumulate Favor Points to unlock better contracts, political perks, and exclusive forge bonuses.
- Establish trade outposts in strategic regions to expand your influence and gather crucial intelligence.
Updated | 3 days ago |
Published | 8 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Clever Trickster, Egon Rivera |
Genre | Simulation |
Made with | Unity |
Tags | Cartoon, Casual, Economy, Fantasy, Magic, Management, Prototype, Singleplayer, Tycoon |
Comments
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I love it, with some more improvements and maybe add some building like to build a resting place for the blacksmiths, some buildings to show the weapons and artifacts forged, some entertainment for the people working something like this beside the main point of the core gameplay!
Keep up and waiting for it on steam!
Hi! Thank you for your supportive feedback and interesting ideas! I’ll add them to our development backlog. Depending on our budget, we’re aiming for a three-month polish period by the end of this year to polish environmental feedback.
Stay tuned: the Steam page is coming soon, as well as a demo. If you want to follow our dev journey, don’t hesitate to subscribe to the game newsletter: https://subscribepage.io/mft
Collect button does not work in web version. Any items not sold to orders, but instead put into a desk. Simply cause you to lose all the money. Multiple sales to the same desk won't accrue more money waiting either. The first sale gave me 1920 gold waiting for pickup. The next 3 sales didn't add to this at all. Not that it mattered, since I couldn't collect it anyways.
Hi Skeppartorsk,
Thank you for your feedback on Magic Forge Tycoon, it helps us a lot to improve the game!
Regarding your issue, you need to keep pressing the collect button until all your money has been gathered. We understand the confusion and will do our best to make this clearer in future versions of the game. :)
As for your second point, your perspective is very much appreciated. The default price for the weapons you craft depends on the price of the materials used at the start of the project, as well as the quality and quantity of the weapons produced. This might explain the difference between the price of your first sale and the next three. (If you want, you can change the selling price of your weapon.).
Thank you for playing our demo ! Feel free to play our game once again.